
#pragma once

#include "obb.h"

namespace Blox
{
	class Blockage : public OBB
	{
	public:

		Blockage ( )
			: m_bDirty(0)
		{ }
		~Blockage ( ){ }

		inline void SetPosition ( Vec const & val ) { m_OBB.SetTranslation(val); }

	private:

		OBB m_OBB;

		u8 m_bDirty:1;
		u8 m_uPadding:7;

	};
}
